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Crazy bump
Crazy bump





Sure Max and Maya can render shadow and specular maps to texture, but not with the ease of use of this thing. This is a middleware tool that fills an old art pipeline void very, very well. And CrazyBump has sliders to allow you to adjust your maps that actually have words that make sense. In the image below is the output file that CrazyBump generated for the C172 default aircraft: Here is the 'Bump Map' after applying the 'fixes required' prior to 'flipping vertically' and saving directly from Photoshop to DDS/DXT5 format. No art tool should ever have a preview so terrible. I'm going to uninstall the Nvidia plugin today, burn in to a CD, and drive over it with my car. I will never open the Nvidia plugin again. I loaded the normal map into CrazyBump, and also loaded my model into CrazyBump to view my work, and exported a specular map, and ambient occlusion map to bake into the diffuse texture, which really helped accentuate the scales on this guy: For instance, I created a dinosaur model in Zbrush and exported the normal map. Yep, you can start with either diffuse or normal maps.

crazy bump

These presets are just parameter files, theres nothing actually in them in the sense that you get a free stone texture what they do is apply a set of settings to an image you load into CB, a bit like filters applied to images in photo-editing apps like GIMP, Photoshop et-al. It's a free (edit: for now) utility that not only replaces the horrible old Nvidia Photoshop filter for turning color maps into normal maps, but also creates specular, "fake" ambient occlusion, and parallax maps from either a diffuse map or a normal map. You need Ryan Clarks CrazyBump and a gray-scale image loaded into it. I'm totally in love with this program called CrazyBump.

crazy bump

This has been mentioned a couple of times in the forums, but I just wanted to put my two cents in.







Crazy bump